Название: AI for Game Developers

AI for Game Developers

Author: David M. Bourg, Glenn Seeman
Year: 2004
Publisher: O’Reilly
ISBN 0-596-00555-5
Pages: 400
Language: Eng
Format: PDF
Size: 3 Mb

Content: Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++).

From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.

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